

Click image to view in full screenĪnd these massive playgrounds aren't just big for the sake of it they grease the cogs of every other aspect of Sniper Elite 4's design. Each one teeming with fascists just waiting to be extinguished with a well-placed bullet. They're varied locales, too, stretching across picturesque Italian landscapes on the verge of invasion: from the sunswept isolation of a cavernous island off the coast, to the narrow confines of an opulent beachfront town, to the dense overgrowth found in the heart of a verdant forest.

The smallest map in Sniper Elite 4 is three times the size of the largest one seen in its predecessor, and these expansive sandboxes are brimming with open-ended objectives you can choose to complete in any way you desire and in any order you please.
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In Sniper Elite 3, Rebellion abandoned the linearity of previous series entries in favour of opening things up, and Sniper Elite 4 continues that trend in grand fashion. With Sniper Elite 4, Rebellion has changed all that. Where the series has regularly faltered, however, is in the moments between these euphoric, long-range kills, where it has often been a cumbersome chore just to get around in a stealthy manner.

It's in these moments, when an unaware enemy is trained in your sights and you take a deep breath before pulling the trigger on a skull-shattering killshot, that make Rebellion's Sniper Elite such a devilish joy. He has no idea that with one pull of the trigger, you're about to send a bullet careening through flesh and bone, snuffing out his young life in a single, gory instant. With a powerful rifle in hand, you're perched in some bombed-out tower overlooking a Nazi-occupied town, your crosshairs fixated squarely on the head of an enemy soldier as he strides along his designated patrol route. There's always been something voyeuristic about sniping in video games.
